Alternatively Jagex may get more involved with OSRS gold runelite and choose a Microsoft style solution to open source development.
I don't think they would necessarily need to manually approve plugins if they design the new client appropriately. WoW has had a largely unregulated add-on community (that are
effectively the wow equal of Runelite plugins) since the very early days and Blizzard has just needed to manually split add-ons on a handful of occasions.
There is a huge difference between the addon API which WoW supports and the"api" that is available via the runescape client.
Runescape, on the other hand, is the Buy Rs gold wild west. Anything goes. It's all potential. This is the reason why manual approval will always stay necessary, at least until Jagex
invests a couple million to an addon framework.
Well stated, even when runescape'api' could be more tightly locked down - they would soon run into the exact same issue blizzard experiences. Lets say you would like to prevent
plugins which auto-draw on the ground during boss fights, but the'draw x tile' API is also used innocently - you can't simply get rid of the API callback without breaking, let
us say manual ground markers.