Diablo 3 has been playing since the beginning of the national service, and the path of exile has been playing since the beginning of the national service. From the perspective of type, both of the two games belong to ARPG which inherits part of D2 characteristics, that is, action role-playing games. However, both of them have developed their own characteristics on the basis of D2, resulting in that although the starting point has D2 shadow, the finished products are quite different. But both D3 and Poe are doing very well, so at the beginning of my comparison, I want to say that I think these two are successful and excellent arpgs.
Starting from one starting point, there are many similarities between the two
The first point is the game mechanism. Generally speaking, it is to upgrade and pick up equipment to fight monsters. In D2 and Poe Currency, the core game playing method is to control the players and control the characters, constantly fighting monsters → upgrading → adding skills → picking up stronger equipment → fighting stronger monsters → upgrading to a higher level. This cycle has been going on all the time. Although there are some differences between the details and the ultimate goal, it has nothing to do with the mechanism of the game. This cycle is something that everyone who plays these two games is repeating.
The second point is the application of attributes. Some people may say that there is something wrong with what I said, because there seems to be obvious differences between the two attribute settings. But if you think about it carefully, you can see that both D3 and Poe use power sensitive intelligence as the basic three attributes, and use attack power, defense power, life, magic, hit, critical hit, critical hit damage, attack speed, movement speed and so on as the attribute influence value or attribute part influence value. This similarity also results in that both D3 and Poe have the same way to improve themselves, except for the individual playing methods or BD of the two games.
The third point is the attention of both players, which is not the problem of the game, but the problem of the players. Originally, each of them has its own game history and background, but now the reality is that the two games have a new season. Few people tell us what new stories or new characters have come out. Is there any special story of this character in the background of the game story? This kind of thing is the focus. Now the fact is, to start a new season! What's so strong! What's weak! Plan shabby! Fork is invincible! That's basically it. This is the impact of fast-food game, it can also be said that it is precisely because of this mentality, resulting in the fast-food game, so in the comparison of two similar games, the player's mentality is the most should be put right.
First of all, the biggest difference between the two games is transaction. That's right. I think that's the real difference between the two games. D3 first had a trading house, but because of various considerations, it finally closed the trading house. Some people think that this is an important reason why D3 can live to the present. It is estimated that few people have experienced that era. Let me give you a real example. The first time I met D3 was introduced to me by a friend. At that time, he was working hard to move bricks every day. Then he moved bricks for several days and finally bought a blue suit with good properties. Now those who have played D3 should know what blue suit is, but at that time a blue suit with superior attributes was civilian equipment. Of course, there was a reason for all this because of the studio. The other part is actually Blizzard's failure to control D3 trading bank, so it finally shut down the trading system. D3 can no longer carry out the auction of equipment, and can trade between players within 24 hours. Poe Currency has kept trading system and auction system ever since it appeared. What is the result of this? Because there is no trading system in D3, the purpose of the game is to rush to a higher level with stronger equipment.
And the higher level of Poe Exalted Orb is only on the one hand, and on the other hand, it is to make money. Players who have played Poe all know what hunting head is. The price of this equipment has always been high. How many people used to brush the two pictures of claustrophobic tomb collar and giant spider forest for one season? Therefore, the purpose of Poe orbs is not only to flush the layer, but also to make money. At the same time, it was also influenced by the studio like D3, but the goose factory seems to be able to withstand.
Secondly, the difference between the two is called friendliness. This point contains a lot of things. Let me start with D3. Among all the arpgs I've played, D3 is the most user-friendly game. In terms of level, D3 can let the veteran quickly lead to level 70, and then go to the infinite peak. In terms of skills, due to the fixed professional skills, it is very easy and fast to study or learn from others. Similarly, D3 equipment can be divided into white (normal), blue (Magic), yellow (rare), orange (legend) and green (suit). Among them, white, blue and yellow = decomposition, which means you don't need to look at it. What we really need to see is green and orange. Players who have played for a long time even need to see no more than 15 kinds of equipment in a season. The rest will be decomposed directly. Besides equipment, there are very few ways to improve D3. Everyone can easily achieve the highest quality of gems. Clocking in and peaking are the only ways to improve. There is no conflict with the way of playing equipment. So D3 is a very easy game to play.
Path of exile can be said to have gone to the other extreme, which is very troublesome. Every player who plays Poe currency for the first time, when he presses P or the small red plus sign in the lower left corner of the screen for the first time, I guess he is as ignorant as I was when I played it for the first time. This talent disk is very persuasive. There are many kinds of talents that can be added, and this talent disk is the freedom and diversity that exile claims. In terms of equipment, although there are only four kinds of exiled equipment: white, blue, yellow and dark gold, which is less than D3 in terms of types, in fact, the only big variable in D3 is the choice of legendary gems on jewelry, which is basically fixed. However, gem holes are used to insert skill gems in Poe Items. For instance, the three attribute gems and legend gems of D3 are inserted in the talent disk with a lot of points. Moreover, the total amount of gems is not comparable to those of D3. The holes on equipment have not only quantity requirements, but also link requirements, Because only the skill gems on the two holes can work with each other if the holes are connected. Do you think these two points are over? No, in addition to these two requirements, there are also color requirements. Then let's talk about skills. In D3, the fixed skills of each occupation are not fixed at all in Poe. The only thing that can play a fixed role is the sublimation of each occupation. Poe weapons, clothes, heads, hands, shoes and even some accessories should be matched with skill gems. Skill gems are divided into active skill gems and auxiliary skill gems. As mentioned above, only the auxiliary gems in the two connected holes can assist the active skill gems. The second is the problem of value judgment. Because Poe has a trading system, it can't decompose without brain like D3. Instead, it needs to screen out what is valuable, and it needs to query the market in real time to price each item. What I'm talking about is just a part of Poe Orb of fusing and D3, but it's enough to see that the friendliness of the two games to players is quite different. In short, D3 is easy to use even if you haven't played ARPG games, but Poe is difficult even if you have played many ARPG games.
Finally, I would like to say that there is a gap between the two game experiences. The advantage of D3 is that it is concise and clear. The disadvantage is that there are few things that make people suddenly excited. That is to say, it is not easy to have small surprises in the process of playing. Due to its complicated mechanism, Poe can also produce boring feeling in the process of brushing, but small surprises can be said to be uninterrupted. D3 has a point that Poe has been criticized, that is, the beginning of each season. D3 can quickly reach 70, and the official also gives you a suit that can be used together, which makes you feel a little difficult but not so difficult all the time. But Poe currency does not have a season to start from 1, regardless of new players or old players, quietly play the first 10 chapters of the plot. Can we start to take off after the play? No, the end of the plot can only prove that your character has just entered the era of D3, when no one brings any equipment. This period is the most uncomfortable period for every Poe player, and it is also the beginning of gradually completing the selected BD. In the aspect of fighting monsters, D3 can be said to be tough, and people are also tough. What we need to master is the skills of every profession. For example, whirlwind barbarians need to learn how to pull monsters and clean up the monsters while they are walking. This is because D3 is a countdown. And Poe is the number of times, a graph can play 6 times, in the aspect of playing strange, Poe belongs to strange crisp, people are also crisp. Small strange all the way seconds past, a mistake person may suddenly die, and boss compared to D3 can also be said to be very fragile. Although both of them are mainly single player, D3 has obvious characteristics of professional cooperation because of its fixed role skills, and multi person cooperation is more interesting. Due to the freedom of Poe skills, even if you play with friends, you basically play separately. Even if two people play a map together, they don't cooperate with each other, but one person brushes the map at the same time to improve the map explosion rate.
Generally speaking, if you don't have enough time to play games and don't want to be tired, then I recommend D3. If you have plenty of time to play games, like to research, or like to make money with games, I recommend Poe orbs. I think it's all good games, which are suitable for different groups of people. We should choose the one that is more suitable for us rationally.